(no subject)
Jan. 14th, 2013 01:33 pmPLAYER INFORMATION
PLAYER: Shelly
ARE YOU AT LEAST 14 YEARS OLD?: God I hope so
CONTACT: bellsandtrinkets
PERSONAL JOURNAL:
trinketstangled
CHARACTERS PLAYED: none yet
CHARACTER INFORMATION
NAME: Kasumi Goto
CANON: Mass Effect
CANON REFERENCE:
AGE: 28
GENDER: Female
YEAR IN SCHOOL/FACULTY POSITION: Computer sciences/Art History
APPEARANCE: Here.
PERSONALITY: For someone who calls herself the best thief in the business, she's surprisingly egoless. Kasumi knows what she's good at and will gladly tell you, but it's with an air of it being an absolute fact rather than a thing to lauded for.
She's insightful, being the only member of the crew other than the genuine therapist to realize that a crew member has been replaced by her soul vampire daughter, and talks about things happening with the crew with all sorts of extra little views into people's reasons and thoughts. Though she clearly understands people, Kasumi tends to stand further back and seems to spend a large amount of her time invisible rather than actually interacting. In fact, it's rather implied that she's managed to sneak into some pretty private moments, judging by her dialogue, and she doesn't seem to see anything wrong with that.
Kasumi has a soft spot for children, moved to tears when she realizes what happened to the children Jack was raised by, and rescuing a girl who was taken because she was an excellent painter.
She has a flair for the dramatic, using a large rotating ad to get ahold of Shepard, and saluting through a helicopter window when she's attacking it. She also had a romantic flair as a younger woman, leaving roses when she stole items as a calling card, and still has something of it shown by her love of art and her keeping old books out of nostalgia instead of getting them digitally. This also attaches to her hard time in letting things go, Keiji being one of them, and if the player allows it, this continues even into game three.
When overwhelmed she tends to step back from situations initially, especially if she's not legitimately sure how she can help, but she can be talked into it. She does have a sense of loyalty, that is somewhat hard earned, but strong. The rest of her moral code is obviously a bit more iffy.
She's not the type to hurt someone weaker just because. She does, however, gleefully steal and goes about it without much sense of loyalty to employers if they break her idea of what is okay.
Kasumi tends to be witty and easily enthused about new things and places, though you might want to check her pockets, and she's quick to give advice or information if it's relevant.
POWERS/ABILITIES: Kasumi is able to become completely invisible to the eyes. She still makes sound, has mass, and gives off heat, but it gives her an edge most thieves wouldn't have. She is able to stay that way for extended periods of time, though severe pain can break her concentration and cause her to drop it. She's able to make items she's holding also become invisible with her as long as she maintains physical contact, and can similarly cover two other people with effort under similar conditions, she is likely able to do more, but has never made the effort because it tires her.
(Spoiler, she could cover several more people as long as they were maintaining physical contact with her, but it would tire her out extremely, and she would likely lose the ability to hold her invisibility in place even for just herself after a few minutes, and likely pass out.)
Kasumi also has an Edetic Memory, she's able to access both long and short term memory with more accuracy than a normal person, and able to memorize facts and images at a higher rate of speed.
AU HISTORY: Kasumi was born in Kyoto, Japan, to a set of straight-laced, business types, an only child and practically a set piece in her parent's home.
Her father's mother lived with them, and was a much stronger guiding force in her life than either of her parents. While they wanted her to go to school and be successful in a very traditional sense, her grandmother wanted her to expand her mind. She was given books, taken to museums, and the glossy pictures of artworks made her mind wander. She'd steal the books from her parents library and small pieces of artwork or interesting nicknacks in her parent's friend's offices or homes. From there, other things became easy. Toys she wanted, hair clips from other little girl's desks, the coins from her teacher's bag.
Anything that could fit into her pockets, or be stashed under her bed.
Eventually her grandmother caught her, and told her to stop, taking away most of the stolen items and not telling her parents, so long as she didn't do it again.
She managed to keep her promise for about a year.
Then her grandmother died, and she wouldn't've been able to keep much of anything of hers if she hadn't stolen it from her parents. Besides, with her grandmother dead, the heartbroken girl decided the promise was broken.
When Kasumi turned fourteen, she was allowed to travel with her parents on their several of their business trips and while they went about work, Kasumi watched the people they worked for. She found the whole thing entirely boring.
So Kasumi began to use the trips as a way to lean about the world, sneaking out to go to exhibits or tiny corner restaurants and shops. This was, once again, when things began to find their way into Kasumi's pockets, and her bags.
On one such trip, when she was fourteen, Kasumi found herself caught for the second time in her life. The store owner threatened to call the police, and Kasumi, in a fit of panic, activated her mutant ability. Needless to say, she scared the store owner half to death with her disappearing act, along with herself.
From there, everything flourished. Kasumi began pushing the extent of her abilities, seeing how long she could remain hidden and enjoying the tiny bits of humanity she was able to catch when people thought they were alone. She began to gain all new insight into people, into her thieving, and into her life.
She began to think she could do anything.
When she was fifteen, she overheard her parents say they were planning on sending her home. She was too unreliable, too easily distracted, and she clearly wasn't learning anything from what they'd hoped would be an opportunity for education in many parts of the world.
It was about this time that Kasumi decided she would prefer to strike out on her own. She slipped away in the night, while they were on a train in europe, and never looked back.
(That, is entirely a lie. She did, and does, look in on her parents from time. They seem to be fairly successful and well off, all things considered. And she doesn't know how she feels about that.)
Anyway, things were not as easy as Kasumi would've liked them to be. Finding money was all too easy, and therefore getting a place was easy as well.
But she was a kid who was all alone by choice, and people started to realize that. It meant a lot of moving around, and a lot of time invisible.
She fell in and out with some small time groups when she began to find that selling stolen art or stealing for profit made her life much, much easier. And better than that, she was very, very good.
None of the people in the groups that hired her or had her on as an assistant realized her mutation was part of what made her quite so good, only that she was capable of things others deemed impossible, and word began to travel.
When she was about seventeen, she finally managed to get a career jumpstart when she stole two paintings from the Van Gogh Museum in Amsterdam, right under the noses of the thieves who had been sent to get them. They ended up in jail, and Kasumi got the pay.
She also gained a reputation for being able to get things no one else quiet was able, this lead people to thinking she was an organization or several people instead of one woman, but she let them think whatever helped them sleep at night, as long as she got interesting work and got paid.
Then, on a fairly simple job, she crashed headlong into another thief. They ran into each other's methods, caused each other far too much trouble, and to top it all off, he asked her out to coffee after.
He had a coffee, and she had a green tea latte with a Monet wrapped in paper under the table, and from there the rest was history.
His name was Keiji Okuda, and he was a technopath.
The two of them were a very good match, teaching each other tricks, learning from each other, and using their combined contacts to become one of the best crime teams in the world.
Most importantly, they fell in love.
And they never did return the Monet.
As perfect for the two of them as their life together was, there were some setbacks.
They were approached by several teams and groups and organizations, wishing to include one or both of them in their ranks. They gave politeā¦and occasionally not so polite refusals, preferring their work as a pair for most jobs.
About a year into their partnership, Keiji finally explained fully about his mutation and how it had been augmented by a secret program, called the weapon X program. For Kasumi, it explained scars and strange behaviors she'd rarely questioned, and for Keiji, it showed an incredible level of trust for him to tell her the information.
It did little to impact their lives until about three years ago, when an old contact of Keiji's got in touch with the pair of them and told them that Keiji's specific talents were required to try and expose the program.
Keiji couldn't say no, and Kasumi, naturally, agreed to help him.
For six months, the two of them planned their gathered information and planned their infiltration, and they tried to prepare for anything.
It turned out, all the planning in the world couldn't prepare them for what happened.
Keiji was captured on the way out, information loaded into his Graybox(what especially was a hard drive that the weapon X program had given him), the guards took him away, and Kasumi barely escaped with her life.
Injured, she locked herself up in the ventilation system while invisible to keep herself from being caught, hoping to find a way to rescue Keiji.
When Kasumi finally managed an escape route, it was too late, they had killed Keiji and were in the process of dissecting him, hoping to get to the tech imbedded in his body to see what he had learned.
Distraught and vengeful, Kasumi tricked the computer with a program he had taught her, and in the commotion of a supposed 'disastrous chemical leak', she managed to escape with the Graybox that included all that Keiji knew.
She has spent the past couple years trying to crack the code to the hard drive, and taking fewer and fewer jobs, only the ones that really spark an interest. Finally, she took a job with the Xavier Institute, hoping to use their contacts and just find a port to weather her own grief out in.
It worked fairly well, for the most part, and recently Kasumi has started up taking odd jobs again on the side. For the past semester, she's been off on 'sabbatical' and came back with a few more dollars and interesting trinkets with her than she had when she left.
SAMPLE
1ST PERSON SAMPLE:
[Kasumi looks more than a little entertained when the camera turns on, sitting on her desk judging by the angle and smiling.]
To those who were wondering, despite popular rumor, the Mona Lisa in my class room is not the original.
Please stop trying to inspect it when you think I'm not here. It's a recreation. Besides,the painting in my office in on canvas, and my art history class should know better. So, prepare for a test on the Renaissance masters tomorrow morning.
[She goes to turn off the camera, and pauses. ]
Good try, though.
[And with that, she turns off the feed.]
THIRD PERSON SAMPLE:
Occasionally people still tried to contact her. Her channels had always been pretty exclusive, and as open as she was with the staff about her previous decisions, she was certain that it wasn't as common a knowledge how little she'd left her work behind.
Which was not very much in the slightest.
There was still Keiji's death, and there was still the hole in her heart it had left behind. Finding something to do and a place to lick her wounds was worth a lot towards moving forward, but it didn't recover Keiji's lost graybox, or stop the people that had killed him from continuing on as if he hadn't mattered at all.
She wasn't a revolutionary, but she did carry a grudge and need a place to foster it until she was ready to do something about it. And the X-men, as much as they tried to preach, were people with pasts that chased them and grudges that didn't die.
Kasumi hit the speaker and waited for the hello on the other end.
"You've reached Kasumi Goto, I may be able to help you, if the price is right."
Though it was as much 'if it was worth it to have to come up with a substitute lesson plan' as it was 'if the money was good enough.'
Now that she wasn't full time, she could be a bit more choosy, after all.
PLAYER: Shelly
ARE YOU AT LEAST 14 YEARS OLD?: God I hope so
CONTACT: bellsandtrinkets
PERSONAL JOURNAL:
![[profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
CHARACTERS PLAYED: none yet
CHARACTER INFORMATION
NAME: Kasumi Goto
CANON: Mass Effect
CANON REFERENCE:
AGE: 28
GENDER: Female
YEAR IN SCHOOL/FACULTY POSITION: Computer sciences/Art History
APPEARANCE: Here.
PERSONALITY: For someone who calls herself the best thief in the business, she's surprisingly egoless. Kasumi knows what she's good at and will gladly tell you, but it's with an air of it being an absolute fact rather than a thing to lauded for.
She's insightful, being the only member of the crew other than the genuine therapist to realize that a crew member has been replaced by her soul vampire daughter, and talks about things happening with the crew with all sorts of extra little views into people's reasons and thoughts. Though she clearly understands people, Kasumi tends to stand further back and seems to spend a large amount of her time invisible rather than actually interacting. In fact, it's rather implied that she's managed to sneak into some pretty private moments, judging by her dialogue, and she doesn't seem to see anything wrong with that.
Kasumi has a soft spot for children, moved to tears when she realizes what happened to the children Jack was raised by, and rescuing a girl who was taken because she was an excellent painter.
She has a flair for the dramatic, using a large rotating ad to get ahold of Shepard, and saluting through a helicopter window when she's attacking it. She also had a romantic flair as a younger woman, leaving roses when she stole items as a calling card, and still has something of it shown by her love of art and her keeping old books out of nostalgia instead of getting them digitally. This also attaches to her hard time in letting things go, Keiji being one of them, and if the player allows it, this continues even into game three.
When overwhelmed she tends to step back from situations initially, especially if she's not legitimately sure how she can help, but she can be talked into it. She does have a sense of loyalty, that is somewhat hard earned, but strong. The rest of her moral code is obviously a bit more iffy.
She's not the type to hurt someone weaker just because. She does, however, gleefully steal and goes about it without much sense of loyalty to employers if they break her idea of what is okay.
Kasumi tends to be witty and easily enthused about new things and places, though you might want to check her pockets, and she's quick to give advice or information if it's relevant.
POWERS/ABILITIES: Kasumi is able to become completely invisible to the eyes. She still makes sound, has mass, and gives off heat, but it gives her an edge most thieves wouldn't have. She is able to stay that way for extended periods of time, though severe pain can break her concentration and cause her to drop it. She's able to make items she's holding also become invisible with her as long as she maintains physical contact, and can similarly cover two other people with effort under similar conditions, she is likely able to do more, but has never made the effort because it tires her.
(Spoiler, she could cover several more people as long as they were maintaining physical contact with her, but it would tire her out extremely, and she would likely lose the ability to hold her invisibility in place even for just herself after a few minutes, and likely pass out.)
Kasumi also has an Edetic Memory, she's able to access both long and short term memory with more accuracy than a normal person, and able to memorize facts and images at a higher rate of speed.
AU HISTORY: Kasumi was born in Kyoto, Japan, to a set of straight-laced, business types, an only child and practically a set piece in her parent's home.
Her father's mother lived with them, and was a much stronger guiding force in her life than either of her parents. While they wanted her to go to school and be successful in a very traditional sense, her grandmother wanted her to expand her mind. She was given books, taken to museums, and the glossy pictures of artworks made her mind wander. She'd steal the books from her parents library and small pieces of artwork or interesting nicknacks in her parent's friend's offices or homes. From there, other things became easy. Toys she wanted, hair clips from other little girl's desks, the coins from her teacher's bag.
Anything that could fit into her pockets, or be stashed under her bed.
Eventually her grandmother caught her, and told her to stop, taking away most of the stolen items and not telling her parents, so long as she didn't do it again.
She managed to keep her promise for about a year.
Then her grandmother died, and she wouldn't've been able to keep much of anything of hers if she hadn't stolen it from her parents. Besides, with her grandmother dead, the heartbroken girl decided the promise was broken.
When Kasumi turned fourteen, she was allowed to travel with her parents on their several of their business trips and while they went about work, Kasumi watched the people they worked for. She found the whole thing entirely boring.
So Kasumi began to use the trips as a way to lean about the world, sneaking out to go to exhibits or tiny corner restaurants and shops. This was, once again, when things began to find their way into Kasumi's pockets, and her bags.
On one such trip, when she was fourteen, Kasumi found herself caught for the second time in her life. The store owner threatened to call the police, and Kasumi, in a fit of panic, activated her mutant ability. Needless to say, she scared the store owner half to death with her disappearing act, along with herself.
From there, everything flourished. Kasumi began pushing the extent of her abilities, seeing how long she could remain hidden and enjoying the tiny bits of humanity she was able to catch when people thought they were alone. She began to gain all new insight into people, into her thieving, and into her life.
She began to think she could do anything.
When she was fifteen, she overheard her parents say they were planning on sending her home. She was too unreliable, too easily distracted, and she clearly wasn't learning anything from what they'd hoped would be an opportunity for education in many parts of the world.
It was about this time that Kasumi decided she would prefer to strike out on her own. She slipped away in the night, while they were on a train in europe, and never looked back.
(That, is entirely a lie. She did, and does, look in on her parents from time. They seem to be fairly successful and well off, all things considered. And she doesn't know how she feels about that.)
Anyway, things were not as easy as Kasumi would've liked them to be. Finding money was all too easy, and therefore getting a place was easy as well.
But she was a kid who was all alone by choice, and people started to realize that. It meant a lot of moving around, and a lot of time invisible.
She fell in and out with some small time groups when she began to find that selling stolen art or stealing for profit made her life much, much easier. And better than that, she was very, very good.
None of the people in the groups that hired her or had her on as an assistant realized her mutation was part of what made her quite so good, only that she was capable of things others deemed impossible, and word began to travel.
When she was about seventeen, she finally managed to get a career jumpstart when she stole two paintings from the Van Gogh Museum in Amsterdam, right under the noses of the thieves who had been sent to get them. They ended up in jail, and Kasumi got the pay.
She also gained a reputation for being able to get things no one else quiet was able, this lead people to thinking she was an organization or several people instead of one woman, but she let them think whatever helped them sleep at night, as long as she got interesting work and got paid.
Then, on a fairly simple job, she crashed headlong into another thief. They ran into each other's methods, caused each other far too much trouble, and to top it all off, he asked her out to coffee after.
He had a coffee, and she had a green tea latte with a Monet wrapped in paper under the table, and from there the rest was history.
His name was Keiji Okuda, and he was a technopath.
The two of them were a very good match, teaching each other tricks, learning from each other, and using their combined contacts to become one of the best crime teams in the world.
Most importantly, they fell in love.
And they never did return the Monet.
As perfect for the two of them as their life together was, there were some setbacks.
They were approached by several teams and groups and organizations, wishing to include one or both of them in their ranks. They gave politeā¦and occasionally not so polite refusals, preferring their work as a pair for most jobs.
About a year into their partnership, Keiji finally explained fully about his mutation and how it had been augmented by a secret program, called the weapon X program. For Kasumi, it explained scars and strange behaviors she'd rarely questioned, and for Keiji, it showed an incredible level of trust for him to tell her the information.
It did little to impact their lives until about three years ago, when an old contact of Keiji's got in touch with the pair of them and told them that Keiji's specific talents were required to try and expose the program.
Keiji couldn't say no, and Kasumi, naturally, agreed to help him.
For six months, the two of them planned their gathered information and planned their infiltration, and they tried to prepare for anything.
It turned out, all the planning in the world couldn't prepare them for what happened.
Keiji was captured on the way out, information loaded into his Graybox(what especially was a hard drive that the weapon X program had given him), the guards took him away, and Kasumi barely escaped with her life.
Injured, she locked herself up in the ventilation system while invisible to keep herself from being caught, hoping to find a way to rescue Keiji.
When Kasumi finally managed an escape route, it was too late, they had killed Keiji and were in the process of dissecting him, hoping to get to the tech imbedded in his body to see what he had learned.
Distraught and vengeful, Kasumi tricked the computer with a program he had taught her, and in the commotion of a supposed 'disastrous chemical leak', she managed to escape with the Graybox that included all that Keiji knew.
She has spent the past couple years trying to crack the code to the hard drive, and taking fewer and fewer jobs, only the ones that really spark an interest. Finally, she took a job with the Xavier Institute, hoping to use their contacts and just find a port to weather her own grief out in.
It worked fairly well, for the most part, and recently Kasumi has started up taking odd jobs again on the side. For the past semester, she's been off on 'sabbatical' and came back with a few more dollars and interesting trinkets with her than she had when she left.
SAMPLE
1ST PERSON SAMPLE:
[Kasumi looks more than a little entertained when the camera turns on, sitting on her desk judging by the angle and smiling.]
To those who were wondering, despite popular rumor, the Mona Lisa in my class room is not the original.
Please stop trying to inspect it when you think I'm not here. It's a recreation. Besides,the painting in my office in on canvas, and my art history class should know better. So, prepare for a test on the Renaissance masters tomorrow morning.
[She goes to turn off the camera, and pauses. ]
Good try, though.
[And with that, she turns off the feed.]
THIRD PERSON SAMPLE:
Occasionally people still tried to contact her. Her channels had always been pretty exclusive, and as open as she was with the staff about her previous decisions, she was certain that it wasn't as common a knowledge how little she'd left her work behind.
Which was not very much in the slightest.
There was still Keiji's death, and there was still the hole in her heart it had left behind. Finding something to do and a place to lick her wounds was worth a lot towards moving forward, but it didn't recover Keiji's lost graybox, or stop the people that had killed him from continuing on as if he hadn't mattered at all.
She wasn't a revolutionary, but she did carry a grudge and need a place to foster it until she was ready to do something about it. And the X-men, as much as they tried to preach, were people with pasts that chased them and grudges that didn't die.
Kasumi hit the speaker and waited for the hello on the other end.
"You've reached Kasumi Goto, I may be able to help you, if the price is right."
Though it was as much 'if it was worth it to have to come up with a substitute lesson plan' as it was 'if the money was good enough.'
Now that she wasn't full time, she could be a bit more choosy, after all.